S.I.L.V.HER. TRAINING COURSE

New planning of training activities and focus on student projects

The Covid-19 emergency had a significant impact on the implementation of the S.I.L.V.HER. project, leading to a reshaping of the timing of transnational mobilities.

However, S.I.L.V.HER.’s online activities resumed at full speed, with the launch of Module 3, available on the project’s learning platform, which offers various educational and interactive contents to support the training path.

Through the 7 Units of this module, which focuses on the relationship between Augmented and Virtual Reality and the cultural sector, students will have the opportunity to explore issues that will be crucial in the conceptualization of their projects, especially with respect to the possibilities offered by new technologies for enhancement of cultural heritage.

The third and final part of the online training course began on September 14 and will end on November 8. During this period, participants will be able to acquire new knowledge on the use of Augmented and Virtual Reality in the context of different cultural and artistic sectors (theater, museums, architecture, tourism) and measure themselves with practical assignments.

Online group workshops for the realization of promotional videos of student’s projects and social media presence will be organized from November 9 to December 19, 2020, while starting from the new year mobility will be planned in Portugal (at the University of Trás-os-Montes and Alto Douro) and in Turkey (at the University of Pamukkale).

In particular, the online workshops will also aim to continue to develop students’ project ideas, which are based on different topics but which have the common goal of enhancing the local / national cultural heritage. The 30 participants in the S.I.L.V.HER.  project, in fact, organized themselves into 10 working groups and produced 10 project ideas concerning: innovative tourist routes (thanks also to the use of new technologies) for the enhancement of territories, development of apps that, thanks to augmented reality, allow the use of contents and experiences on local events even at a distance (with the aim of promoting them and attracting visitors or making certain places accessible to those who would not have the opportunity to visit them otherwise), enhancement of local crafts through alternative museum itineraries, enhancement of traditional food through sustainable production and distribution systems, promotion and recovery of local traditions through storytelling created with digital and interactive tools. The goal of the project is to bring these ideas to the level of implementation and promotion, using tools such as social media and crowdfunding campaigns, while transnational mobilities become an opportunity for contact, discussion and networking, as well as training, which has already given excellent results during the first mobility which took place in Bari, at the University of Aldo Moro, in December 2019.